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The Players are the human characters that the players control. As wilds.io being an online multiplayer game, it is dependent on players playing the game. In the game, there is an option to change your Gender, allowing you to alter your physical appearance. Players can also wear different capes, hats, an

Screenshot (346)

The Player (OLD)

d shields to alter their appearance.

Systems[]

Health[]

Players have 8 health, indicated in a health bar above their head (in 2019, the health bar is indicated by a small half-circle bar under their feet). As they take damage, the bar gets shorter and shorter until they are. They have many different forms of attack, doing damage anywhere from 0.5 to 6 in a single attack. For an in-depth look at these attacks, go here.

Players can regain health by consuming health potions or collecting red orbs.

Stamina[]

Stamina can be seen in the white bar below the player's health and in the bars above the inventory. When a player spawns, they will have two full bars of stamina. When the player uses more than half of their stamina it will regenerate, but only up enough to fill one bar. The only way to refill the top bar is to consume stamina potions or stamina orbs.

Stamina is used whenever the player sprints or charges up a charged attack.

Inventory[]

Each player has an inventory with slots marked q, e, 1, and 2. The first two slots hold potions and the second two hold weapon items. To use the items, hit the key marked above the item slot. For more in-depth info, go here.

As of Fall 2019, the inventory mechanic is changed completely. Players now can change the hotkey that activate the inventory slots, and thus, any items of any type can be place anywhere without a restriction, however the small icons indicate the usage of each slot is still at the top.

Gamemodes[]

In fort mode, players initially spawn randomly among the two teams. After the his/her initial death, the player can then choose between two teams or no team.

In Soccer and in Arena, you are automatically assigned to a team, and you are not able to switch teams at all. Go to this page to learn more about the different game modes: Game Modes.

* These options are only available to players who log in with either Facebook, Google, Patreon, or Twitter. Players not signed in can't buy items, get coins, or join a tribe. The character has the default axe and a wooden shield are the main offense of a player. You will need quite considerable experiences to use every move strategically, and dodge, block or avoid the enemy's attacks.

The Players spawn in different areas of the map, depending on which team they are on. Teams have automatically assigned spawn points, including the renegade (black) team.

NOTE: The player's hit box is the health indicator, not the actual player sprite.

Dead

The player when dead

Loot[]

Players will always drop something. Here is a list of what players can drop:

Cancelled Characters[]

Mage

The concept art for the cancelled Mage.

Since there no longer are different characters or player models, there are a few characters that were planned, but later cancelled. Here they are:

Rezoner made a concept art for the mage, but as wilds.io evolved, and different player models were cancelled, he made the Ice Staff instead. He also made a concept art for the Shaman, which you can see at its page: Shaman.

Old Wilds.io Player Models[]

Wilds.io beginnings gives an insight into why wilds.io was created.

The game has been in development for some time, and has changed a lot since it was first introduced; the old models of the players, for example. There were two classes in the old days:

Grunt[]

Old model - player

In the early wilds.io days, you got bigger in size the higher up you were on the in-game leaderboard. However, this feature was brought back with 08/09/2017 update.

The old Grunt model didn't have a shield, only an axe. Their colors were either Brown or Gray, depending on which team they were on. These axe-wielding warriors were the default fighters in the game.

Berserker[]

The Berserker was a class that you had to pay real money for to play as. This class was relatively overpowered, as it could hit knocked-down players, had faster attack speed, faster movement speed and better moves. The Berserker was added into the game later than the Grunt, but it is still one of the old player models.

It also had a nerf to make it more balanced.

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