Wilds.io Wiki
(added hitbox info)
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{{Creature|first = Playable Character|second = Yes|hp = 8|damage = Varies|color = Depends on team|size = Medium|image1 = New health bars 1543768745154 68663.png}}The Players are the human characters that the players control. As [http://wilds.io/ wilds.io] being an online multiplayer game, it is dependent on players playing the game. In the game, there is an option to change your [[Gender]], allowing you to alter your physical appearance. Players can also wear different [[capes]], [[hats]], an
{{Creature|title1 = The Player|image1 = GIF - Current Player Model.gif|caption1 = The default look of a player.|first = Playable Character|second = Yes|hp = 8 HP|damage = Depends on the weapon.
 
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[[File:Screenshot (346).png|thumb|210x210px|The Player (OLD)]]
With no weapon, fists do half a point of damage per hit|color = Gray, Brown, Black|size = Average}}The Players are the humans that the players control. As [http://wilds.io/ wilds.io] is an online multiplayer game, it is dependent on players playing the game.
 
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d [[shields]] to alter their appearance.
   
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== Systems ==
As a player, you can:
 
* Choose to play as a male or a female character.
 
* Make and claim your own name.
 
* Create or join a [[Tribes|tribe]].
 
* Buy and equip [[weapons]], [[Trinkets|hats]] and [[Trinkets|shields]] in the [[Armory]].
 
* Interact with other players, by either chatting or playing with them.
 
* Choose which team to play on, after you die on the battlefield.
 
* You are able to become [[King]], if you are the player with the most points. You will then be on the top of the [[In-Game Leaderboard]].
 
In [[Ruins]], players can choose to be in either the Gray, Brown, or Black [[Teams|team]]. In [[CTF (Capture the Flag)|Capture the Flag]], players can only choose between the Gray and the Brown team.
 
   
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=== [[Health Bar|Health]] ===
In [[Soccer]] and in [[1v1|Arena]], you are automatically assigned to a team, and you are not able to switch teams at all. Go to this page to learn more about the different game modes: [[Game Modes]].
 
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Players have 8 health, indicated in a health bar above their head. As they take damage, the bar gets shorter and shorter until they are. They have many different forms of attack, doing damage anywhere from 0.5 to 6 in a single attack. For an in-depth look at these attacks, go [[Moves|here]].
   
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Players can regain health by consuming health potions or collecting red orbs.
=== In Combat ===
 
Weapons are the main offense of a player. You will need your weapon to perfrom regular attacks, charged attacks, special attacks and to throw your weapon.
 
   
 
=== Stamina ===
Players have various [[Moves|combat moves]]. The key to win a fight against an experienced player is to use every move strategically, and dodge, block or avoid the enemy's attacks.
 
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Stamina can be seen in the white bar below the player's health and in the bars above the inventory. When a player spawns, they will have two full bars of stamina. When the player uses more than half of their stamina it will regenerate, but only up enough to fill one bar. The only way to refill the top bar is to consume stamina potions or stamina orbs.
   
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Stamina is used whenever the player sprints or charges up a charged attack.
The Players spawn in different areas of the map, depending on which team they are on. Teams have automatically assigned spawn points, including the renegade team.
 
   
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=== [[Player Inventory|Inventory]] ===
NOTE: The player's hitbox is the health indicator, not the actual player sprite.
 
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Each player has an inventory with slots marked q, e, 1, and 2. The first two slots hold potions and the second two hold weapon items. To use the items, hit the key marked above the item slot. For more in-depth info, go [[Player Inventory|here]].
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== Gamemodes ==
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In fort mode, players initally spawn randomly among the two teams. After the his/her initial death, the player can then choose between two teams or no team.
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In [[Soccer]] and in [[1v1|Arena]], you are automatically assigned to a team, and you are not able to switch teams at all. Go to this page to learn more about the different game modes: [[Game Modes]].
  +
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<nowiki>*</nowiki> These options are only available to players who log in with either Facebook, Google, Patreon, or Twitter. Players not signed in can't buy items, get coins, or join a tribe. The character has the default axe and a Weapons are the main offense of a player. You will need your inst an experienced player is to use every move strategically, and dodge, block or avoid the enemy's attacks.
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The Players spawn in different areas of the map, depending on which team they are on. Teams have automatically assigned spawn points, including the renegade (black) team.
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NOTE: The player's hit box is the health indicator, not the actual player sprite.
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[[File:Dead.png|thumb|220x220px|The player when dead]]
   
 
=== Loot ===
 
=== Loot ===
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* [[Health Orb]]s and [[Stamina Orb]]s
 
* [[Health Orb]]s and [[Stamina Orb]]s
 
* [[Bones]] (in the [[Ruins]] game mode, the leaderboard is determined by the number of bones)
 
* [[Bones]] (in the [[Ruins]] game mode, the leaderboard is determined by the number of bones)
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* The [[items]] in their [[Player Inventory|inventory]]
Since a recent update, players do no longer drop items that they carry, when they die.
 
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* [[Key|Keys]]
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== Cancelled Characters ==
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[[File:Mage.png|thumb|218x218px|The concept art for the cancelled Mage.]]
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Since there no longer are different characters or player models, there are a few characters that were planned, but later cancelled. Here they are:
  +
* [[Shaman]]
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* Mage
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[https://twitter.com/rezoner Rezoner] made a concept art for the mage, but as wilds.io evolved, and different player models were cancelled, he made the Ice Staff instead. He also made a concept art for the Shaman, which you can see at its page: [[Shaman]].
   
 
== Old Wilds.io Player Models ==
 
== Old Wilds.io Player Models ==
{{Creature|title1 = The Grunt|image1 = GIF - Old Grunt Model.gif|caption1 = Old Default Player Model, the Grunt|first = Playable Character|second = No|hp = 3 HP, then 6 HP as wilds.io developed.|damage = 2 Damage|color = Gray, Brown|size = Average}}The game has been in development for some time, and has changed a lot since it was first introduced; the old models of the players, for example. There were two classes before:
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{{Creature|title1 = The Grunt|image1 = GIF - Old Grunt Model.gif|caption1 = Old Default Player Model, the Grunt|first = Playable Character|second = No|hp = 3 HP, then 6 HP as wilds.io developed.|damage = 2 Damage|color = Gray, Brown|size = Average}}[[Wilds.io beginnings]] gives an insight into why wilds.io was created.
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{{Creature|title1 = The Berserker (Zerk)|image1 = GIF - Old Berserker Model.gif|caption1 = Berserker Player Model|first = Playable Character|second = No|hp = 8 HP|damage = 1 Damage|color = Gray, Brown|size = Average}}
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The game has been in development for some time, and has changed a lot since it was first introduced; the old models of the players, for example. There were two classes in the old days:
   
 
=== Grunt ===
 
=== Grunt ===
[[File:Old model - player.jpg|left|thumb|200x200px|In the early wilds.io days, you got bigger in size the higher up you were on the in-game leaderboard.]]
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[[File:Old model - player.jpg|left|thumb|200x200px|In the early wilds.io days, you got bigger in size the higher up you were on the in-game leaderboard. However, this feature was brought back with 08/09/2017 update.]]
   
 
The old Grunt model didn't have a shield, only an axe. Their colors were either Brown or Gray, depending on which team they were on. These axe-wielding warriors were the default fighters in the game.
 
The old Grunt model didn't have a shield, only an axe. Their colors were either Brown or Gray, depending on which team they were on. These axe-wielding warriors were the default fighters in the game.
   
 
=== Berserker ===
 
=== Berserker ===
The Berserker was a class that you had to pay real money for to play as. This class was relatively overpowered, as it could hit knocked-down players, had faster attack speed, faster movement speed and better moves.
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The Berserker was a class that you had to pay real money for to play as. This class was relatively overpowered, as it could hit knocked-down players, had faster att
  +
  +
ack speed, faster movement speed and better moves. The Berserker was added into the game later than the Grunt, but it is still one of the old player models.
   
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It also had a nerf to make it more balanced.
The Berserker's special attack, whirlwind, is approximately the same as the [[Sword]]'s special attack.{{Creature|title1 = The Berserker|image1 = GIF - Old Berserker Model.gif|caption1 = Berserker Player Model|first = Playable Character|second = No|hp = 8 HP|damage = 1 Damage|color = Gray, Brown|size = Average}}
 
 
[[Category:Guide]]
 
[[Category:Guide]]

Revision as of 00:02, 9 December 2018

The Players are the human characters that the players control. As wilds.io being an online multiplayer game, it is dependent on players playing the game. In the game, there is an option to change your Gender, allowing you to alter your physical appearance. Players can also wear different capes, hats, an

Screenshot (346)

The Player (OLD)

d shields to alter their appearance.

Systems

Health

Players have 8 health, indicated in a health bar above their head. As they take damage, the bar gets shorter and shorter until they are. They have many different forms of attack, doing damage anywhere from 0.5 to 6 in a single attack. For an in-depth look at these attacks, go here.

Players can regain health by consuming health potions or collecting red orbs.

Stamina

Stamina can be seen in the white bar below the player's health and in the bars above the inventory. When a player spawns, they will have two full bars of stamina. When the player uses more than half of their stamina it will regenerate, but only up enough to fill one bar. The only way to refill the top bar is to consume stamina potions or stamina orbs.

Stamina is used whenever the player sprints or charges up a charged attack.

Inventory

Each player has an inventory with slots marked q, e, 1, and 2. The first two slots hold potions and the second two hold weapon items. To use the items, hit the key marked above the item slot. For more in-depth info, go here.

Gamemodes

In fort mode, players initally spawn randomly among the two teams. After the his/her initial death, the player can then choose between two teams or no team.

In Soccer and in Arena, you are automatically assigned to a team, and you are not able to switch teams at all. Go to this page to learn more about the different game modes: Game Modes.

* These options are only available to players who log in with either Facebook, Google, Patreon, or Twitter. Players not signed in can't buy items, get coins, or join a tribe. The character has the default axe and a Weapons are the main offense of a player. You will need your inst an experienced player is to use every move strategically, and dodge, block or avoid the enemy's attacks.

The Players spawn in different areas of the map, depending on which team they are on. Teams have automatically assigned spawn points, including the renegade (black) team.

NOTE: The player's hit box is the health indicator, not the actual player sprite.

Dead

The player when dead

Loot

Players will always drop something. Here is a list of what players can drop:

Cancelled Characters

Mage

The concept art for the cancelled Mage.

Since there no longer are different characters or player models, there are a few characters that were planned, but later cancelled. Here they are:

Rezoner made a concept art for the mage, but as wilds.io evolved, and different player models were cancelled, he made the Ice Staff instead. He also made a concept art for the Shaman, which you can see at its page: Shaman.

Old Wilds.io Player Models

Wilds.io beginnings gives an insight into why wilds.io was created.

The game has been in development for some time, and has changed a lot since it was first introduced; the old models of the players, for example. There were two classes in the old days:

Grunt

Old model - player

In the early wilds.io days, you got bigger in size the higher up you were on the in-game leaderboard. However, this feature was brought back with 08/09/2017 update.

The old Grunt model didn't have a shield, only an axe. Their colors were either Brown or Gray, depending on which team they were on. These axe-wielding warriors were the default fighters in the game.

Berserker

The Berserker was a class that you had to pay real money for to play as. This class was relatively overpowered, as it could hit knocked-down players, had faster att

ack speed, faster movement speed and better moves. The Berserker was added into the game later than the Grunt, but it is still one of the old player models.

It also had a nerf to make it more balanced.